Server-Sent Events (SSE) vs. WebSockets vs. Polling: Choosing the Right Real-Time Solution
Source : https://github.com/pottavijay/realtime-communication-app
In today’s world of dynamic and interactive applications, real-time communication between the client and server is essential. Whether you're building a chat app, live dashboard, or stock ticker, how you deliver data matters — a lot.
Three popular strategies dominate the landscape:
- Polling
- Server-Sent Events (SSE)
- WebSockets
But how do you decide which one to use? Let’s explore each, compare them, and see where they fit best!
1. Polling
What is Polling? Polling is the simplest method: the client sends HTTP requests at regular intervals asking, "Any updates?"
Pros:
- Simple to implement
- Works everywhere (great browser support)
- No persistent connection needed
Cons:
- High server load (lots of redundant requests)
- Latency between updates
- Inefficient for truly real-time apps
Use When:
- Data updates are infrequent
- Real-time experience is not critical (e.g., checking notifications every few minutes)
2. Server-Sent Events (SSE)
What is SSE? Server-Sent Events use a single HTTP connection where the server can push updates to the client — one-way communication, but lightweight and efficient.
Pros:
- Built-in browser support (via EventSource API)
- Lightweight for server and client
- Automatic reconnection handling
Cons:
- Only supports server
- client (no two-way communication)
- Works best over HTTP/1.x (less ideal for HTTP/2 without tweaks)
Use When:
- One-way data streaming needed (e.g., live news feeds, dashboards)
- Want a simpler alternative to WebSockets for many clients
3. WebSockets
WebSockets provide full-duplex communication — meaning both client and server can send messages to each other anytime over a persistent connection.
Pros:
- Truly real-time two-way communication
- Efficient after the initial handshake
- Perfect for complex, interactive apps
Cons:
- Slightly more complex to implement
- Needs load balancers that support WebSockets
- Some security considerations to manage (e.g., connection hijacking)
Use When:
- Building chat applications, games, or collaboration tools
- High-frequency, real-time updates are critical
Flow Structure
Quick Comparison Table

Final Thoughts
Choosing between Polling, SSE, and WebSockets isn’t about which is "better" — it's about what your app truly needs:
- Use Polling for simplicity and when absolute real-time updates aren't critical.
- Use SSE for efficient, server-to-client streaming of updates.
- Use WebSockets when you need two-way, ultra-low-latency communication.
Understanding these patterns helps you design systems that scale better, deliver better UX, and make smarter infrastructure decisions.
#RealTimeWeb #WebSockets #ServerSentEvents #Polling #WebDevelopment #Frontend #Backend #SoftwareArchitecture #ScalableApps #Programming #DeveloperTools #TechBlog
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